Selected Work

Technical art,
systems, tools,
and shipped work

A selection of projects across live games, graphics migrations, educational software, and cross-discipline technical art work, with an emphasis on real-time systems, production tooling, and visually driven implementation that can also translate well to design technologist and simulation-minded work.

Active Set

Real-time graphics, procedural environments, tool building, rendering migrations, interactive software, and cross-team production support.