Selected Work

Technical art,
systems, tools,
and shipped work

A selection of projects across live games, graphics migrations, educational software, and cross-discipline technical art work.

Building a Scalable, Data-Driven Biome System
Spring 2024

Pokémon GO • Feature Technical Lead

Building a Scalable, Data-Driven Biome System

How do you make millions of encounter locations feel local, seasonal, and alive without hand-authoring the world? I led technical development for a biome system that translated map context, ecosystem data, artist-authored rules, and live service configuration into performant mobile encounter environments.

Feature Technical LeadView Case Study
Pokémon GO What's Your Favorite?
2025-2026

Technical Artist, AR Composition Systems

Pokémon GO What's Your Favorite?

I helped shape the composition systems behind Pokémon GO's "What's Your Favorite?" AR feature, building rules and behaviors that made photo moments feel more intentional, expressive, and flattering across a huge range of Pokémon.

Technical ArtistView Case Study
SYSTEMS-Virtual Vet
Fall 2014-Summer 2019

Technical Lead, Educational Game Development

SYSTEMS-Virtual Vet

I led technical development for an award-winning educational game that taught elementary and middle school students body systems through interactive veterinary cases, combining framework engineering, art production, and gameplay-focused learning design.

Lead Unity DeveloperView Case Study
Voiceball
2017-2018

Art, Design, and Technical Art

Voiceball

I contributed art, design, and technical implementation to Voiceball, an experimental voice-controlled party game where players use pitch and volume to move a ball, compete, perform, and usually make everyone nearby laugh.

Artist/Technical ArtistView Case Study